47 research outputs found

    Dynamic mapping strategies for interactive art installations: an embodied combined HCI HRI HHI approach

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    This paper proposes a theoretical framework for dealing with the paradigm of interactivity in new media art, and how the broad use of the term in different research fields can lead to some misunderstandings. The paper addresses a conceptual view on how we can implement interaction in new media art from an embodied approach that unites views from HCI, HRI and HHI. The focus is on an intuitive mapping of a multitude of sensor data and to extend upon this using the paradigm of (1) finite state machines (FSM) to address dynamic mapping strategies, (2) mediality to address aisthesis and (3) embodiment to address valid mapping strategies originated from natural body movements. The theory put forward is illustrated by a case study

    Coming from the heart: heart rate synchronization through sound

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    Analysis and automatic annotation of singer's postures during concert and rehearsal

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    Bodily movement of music performers is widely acknowledged to be a means of communication with the audience. For singers, where the necessity of movement for sound production is limited, postures, i.e. static positions of the body, may be relevant in addition to actual movements. In this study, we present the results of an analysis of a singer’s postures, focusing on differences in postures between a dress rehearsal without audience and a concert with audience. We provide an analysis based on manual annotation of postures and propose and evaluate methods for automatic annotation of postures based on motion sensing data, showing that automatic annotation is a viable alternative to manual annotation. Results furthermore suggest that the presence of an audience leads the singer to use more ‘open’ postures, and differentiate more between different postures. Also, speed differences of transitions from one posture to another are more pronounced in concert than during rehearsal

    An Interactive Framework for Multilevel Sonification

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    In this paper, a conceptual framework for interactive sonification is introduced. It is argued that electroacoustic composition techniques can provide a methodology for structuring and presenting multivariable data through sound. Furthermore, an embodied music cognition driven interface is applied in order to provide an interactive exploration of the generated output. The motivation and theoretical foundation for this work, the framework’s implementation and a exploratory use case are presented

    Performance micro-gestures related to musical expressiviness

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